Rugby scoring rules
Statistics are determined in consultation with Stats Perform.
Last updated
Statistics are determined in consultation with Stats Perform.
Last updated
Action | Points |
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Final decisions on fantasy points are determined by FantasyGo in consultation with Stats Perform, and are subject to adjustment.
You must assign a Captain and a Vice-Captain for your Fantasy Rugby team.
Your Captain’s final score will be multiplied by 2.
Your Vice-Captain’s final score will be multiplied by 1.5.
Zero and negative scores will also be multiplied.
Captains and Vice-Captains who play but finish with a score of 0 or lower will not be replaced.
If your Captain does not play: Your Vice-Captain will become your new Captain and the cheapest player in your team will become your new Vice-Captain.
If your Vice-Captain does not play: The cheapest player in your team will become your new Vice-Captain.
If both your Captain and Vice-Captain do not play: The second cheapest player in your team will become your new Captain and the cheapest player in your team will become your new Vice-Captain.
If two or more players are tied as the cheapest player, the one with fewer total points will be selected.
You will have a budget of 100.0 to pick your Fantasy Rugby team.
Player prices are determined by FantasyGo, based on ability, expected popularity and recent form. Player prices may change throughout the season but not while a contest is in progress.
Appearance
+1
Playing at least 60 minutes
+1
Try scored
+15
Try assist
+9
Conversion scored
+2
Conversation missed
-1
Penalty scored
+3
Penalty missed
-1
Penalty conceded
-1
Drop goal scored
+3
Yellow card
-5
Red card
-10
Turnover won
+4
Interception
+5
Lineout won (own throw)
+1
Lineout steal
+5
Tackle completed
+1
Missed tackle
-1
Defender beaten
+2
Offload
+2
Line break
+7
Line break assist
+5
Unforced Error (including lineout, handling, knock on or forward pass)
-1
Every 10m carried
+1
Captain multiplier
x2
Vice-Captain multiplier
x1.5