πŸ‰Fantasy Rugby

Basic Rules and Team Selection

  • Without exceeding your budget, you must pick a team of 15 players comprising of:

    • 2 Props

    • 1 Hooker

    • 2 Locks

    • 2 Flankers

    • 1 Number 8

    • 1 Scrum-half

    • 1 Fly-half

    • 2 Centres

    • 2 Wings

    • 1 Fullback

  • You must select a captain and a vice-captain.

    • Your captain will score 2x points for your team, regardless of their score.

    • Your vice-captain will score 1.5x points for your team, regardless of their score.

  • Round contests have a budget of 110.0, while match contests have an unlimited budget.

  • You can select a maximum of 5 players from one team in a round contest.

  • You can select a maximum of 10 players from one team in a match contest.

  • Once you have submitted your team, you can make unlimited changes to your team until the contest deadline.

Types of Contests

There are two types of rugby contests on FantasyGo: Round contests and Match contests.

Round contests: Also sometimes known as gameweek contests. These are fantasy contests that take place over multiple matches, usually taking place across multiple days. You need to pick 15 players from the teams playing in that round of matches. You can select a maximum of 5 players from one team in a round contest. You will have a budget of 110 for Round contests.

Match contests: These are fantasy contests that take place over a single match, for example, the Springboks vs. New Zealand. You need to pick 15 players from the two teams playing in the match. You can select a maximum of 10 players from one team in a match contest. You will have an unlimited budget for Match contests.

Scoring Points

ActionPoints

Playing 1-60 Minutes

1

Playing 61+ Minutes

2

For Each Try

15

For Each Try Assist

9

For Each Conversion

2

For Each Missed Conversion

-1

For Each Penalty Goal

3

For Each Missed Penalty

-1

For Each Drop Goal

3

For Each Missed Drop Goal

-1

Yellow Card

-5

Red Card

-10

For Each Turnover Forced

4

For Each Interception

5

For Each Lineout Won on Own Throw

1

For Each Lineout Steal on Opponent's Throw

5

For Each Lineout Error (Includes Handling Error, Not Straight or Lost Outright)

-2

For Each Tackle Made

1

For Each Tackle Missed

-1

For Each Defender Beaten

2

For Each Offload

2

For Each Line Break

7

For Each Line Break Assist

5

For Every 10 Metres Gained

1

For Each Penalty Conceded

-1

For Each Error (Knock on or Forward Pass)

-1

For Scrum Won Outright (Only Awarded to Props and Hookers)

3

Captain

x2

Vice-captain

x1.5

Other scoring notes

  • If your vice-captain plays but your captain doesn’t play: Your vice-captain will become your new captain and the cheapest player in your team will become your new vice-captain.

  • If your captain plays but your vice-captain doesn’t play: The cheapest player in your team will become your new vice-captain.

  • If both your captain and your vice-captain don’t play: The second cheapest player in your team will become your new captain and the the cheapest player in your team will become your new vice-captain.

  • Rugby World Cup 2023

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